History Mode replaces maps (adventure) from Hyrule Warriors, and is a welcome distraction to assist veterans in grinding past the campaign. Oh, and a permadeath mode (called “Classic,” which can be swapped off but not back on) is a nice Fire Emblem-ey touch. Normal is balanced out of the gate, hard is a bit more taxing as one might expect, and Lunatic is as advertised. If you’re the kind of person who can completely ignore story beats (and you very easily can here, with a skip cutscenes options right at the start), you’ll be fine, especially since the difficulty curve does its job. Generic demon enemies that pop up all too often also lend credence to the “too much fodder” critics often levy at Warriors games. The writing just isn’t witty enough during the comedy relief bits, nor is it interesting during the more stoic moments. No, the main annoyance with Fire Emblem Warriors despite how well it plays is the campaign.
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